Previously the orchestrator ran exactly one implementer + reviewer pair,
printed "(Automatic state mutation by the orchestrator is v2.)", and
exited — the human had to tick the bullet, flip story status, rebuild
state, and re-invoke for every slice. V2 closes the loop:
- Parses the JSON the implementer + reviewer prompts ask the agents to
emit (`parseAgentJson` — tolerates both ```json fenced and bare
trailing { ... } shapes). The reviewer's `decision` and the
implementer's `status` are the orchestrator's discriminators.
- On approve: ticks the bullet in `_story.md` and writes it back. If
the story now has zero unchecked bullets, flips its frontmatter
`status: in-progress → done`; if all sibling stories are also done,
flips the epic's frontmatter the same way. Commits the mutation on
the host as a separate `chore(work): tick/finish ...` commit so the
implementer's slice commit stays clean. `_state.json` regenerates
via the existing pre-commit `rebuild-state` hook.
- On reject: re-dispatches the implementer with the reviewer's notes
appended to TASK_FILE_CONTENT, bounded by SANDCASTLE_MAX_ATTEMPTS
(default 3). On the (max+1)th reject the loop exits 1 with the last
notes printed.
- After every approved slice, calls findNextTask again and dispatches
the next ready bullet — including across story boundaries (the
state-builder treats any non-done story with satisfied deps as
ready, so flipping story 01 to done unblocks story 02 automatically).
- Flags: `--once` (legacy single-slice behavior) and `--max-tasks N`
bound the loop. Default is unlimited — matches the
continuous-execution preference.
Auth/sandbox setup is now pulled out of the per-iteration path so the
loop reuses one sandbox across slices.
179 lines
6.3 KiB
JavaScript
179 lines
6.3 KiB
JavaScript
#!/usr/bin/env node
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/**
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* pnpm work — CLI for the local work-system. Routes subcommands to their
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* respective modules (state-builder, dispatch, decompose, prd-ship). Each
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* subcommand module also exposes a `runCli(args)` entry point that this
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* file calls directly; the sibling modules NEVER run as a side effect of
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* being imported.
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*
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* Subcommands:
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* rebuild-state Rewrites docs/work/_state.json from the current markdown
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* status Prints a tree of all epics + their stories
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* next Prints the first ready story (or "All done" / "Blocked: ...")
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* ready Prints every ready story
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* blocked Prints every blocked story + what each is waiting on
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* dispatch Print the next dispatch plan; with --execute invokes
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* sandcastle to run the implementer + reviewer pair.
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* --execute LOOPS through every ready task by default;
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* bound with --once or --max-tasks N. After each
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* approved slice the orchestrator ticks the bullet,
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* flips story/epic status if complete, and commits
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* the state mutation as `chore(work): ...` on top of
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* the implementer's slice commit.
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* decompose <id> Validate an approved PRD + print the decompose plan;
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* with --execute invokes sandcastle's decomposer agent
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* to write the epic folder + per-story files
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* prd-ship <id> Flip a PRD's status to `shipped` (run after its
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* seed epic completes); --commits / --auto-commits
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* optional; idempotent on already-shipped
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*/
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import fs from "node:fs";
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import path from "node:path";
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import { fileURLToPath } from "node:url";
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import { buildState } from "./state-builder.mjs";
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import { runCli as runPrdShip } from "./prd-ship.mjs";
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import { runCli as runDecompose } from "./decompose.mjs";
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import { runCli as runDispatch } from "./dispatch.mjs";
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const __dirname = path.dirname(fileURLToPath(import.meta.url));
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const REPO_ROOT = path.resolve(__dirname, "..", "..");
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const WORK_ROOT = path.join(REPO_ROOT, "docs", "work");
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const STATE_FILE = path.join(WORK_ROOT, "_state.json");
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function rebuildState() {
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const state = buildState(WORK_ROOT);
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fs.writeFileSync(STATE_FILE, JSON.stringify(state, null, 2) + "\n");
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console.log(
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`Rebuilt ${path.relative(REPO_ROOT, STATE_FILE)} with ${Object.keys(state.epics).length} epic(s).`,
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);
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}
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function printStatus() {
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const state = buildState(WORK_ROOT);
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const epicIds = Object.keys(state.epics).sort();
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if (epicIds.length === 0) {
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console.log("No epics found under docs/work/.");
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return;
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}
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for (const epicId of epicIds) {
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const epic = state.epics[epicId];
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const storyIds = Object.keys(epic.stories).sort();
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const storyTotals = storyIds.reduce(
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(acc, sid) => ({
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total: acc.total + epic.stories[sid].ac_total,
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done: acc.done + epic.stories[sid].ac_completed,
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}),
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{ total: 0, done: 0 },
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);
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const epicMark = mark(epic.status);
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console.log(
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`${epicMark} ${epicId} — ${epic.title} (${storyTotals.done}/${storyTotals.total} tasks done)`,
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);
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for (const sid of storyIds) {
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const s = epic.stories[sid];
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console.log(
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` ${mark(s.status)} ${sid} (${s.ac_completed}/${s.ac_total}) — ${s.title}`,
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);
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}
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}
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}
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function printNext() {
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const state = buildState(WORK_ROOT);
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if (state.ready.length === 0) {
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if (state.blocked.length > 0) {
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console.log("No ready stories. Blocked:");
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for (const b of state.blocked) {
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console.log(
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` ${b.epic} / ${b.story} — waiting on: ${b.waiting_on.join(", ")}`,
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);
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}
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} else {
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console.log("All epics + stories are done. ✓");
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}
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return;
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}
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const r = state.ready[0];
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console.log(`${r.epic} / ${r.story} — ${r.title}`);
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console.log(` (use \`pnpm work ready\` to see all ready stories)`);
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}
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function printReady() {
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const state = buildState(WORK_ROOT);
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if (state.ready.length === 0) {
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console.log(
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"No ready stories. Run `pnpm work blocked` to see what's waiting on what.",
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);
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return;
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}
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console.log(
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`${state.ready.length} ready stor${state.ready.length === 1 ? "y" : "ies"}:`,
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);
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for (const r of state.ready) {
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console.log(` ${r.epic} / ${r.story} — ${r.title}`);
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}
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}
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function printBlocked() {
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const state = buildState(WORK_ROOT);
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if (state.blocked.length === 0) {
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console.log("No blocked stories.");
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return;
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}
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console.log(
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`${state.blocked.length} blocked stor${state.blocked.length === 1 ? "y" : "ies"}:`,
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);
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for (const b of state.blocked) {
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console.log(` ${b.epic} / ${b.story} — ${b.title}`);
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console.log(` waiting on: ${b.waiting_on.join(", ")}`);
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}
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}
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function mark(status) {
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if (status === "done") return "✓";
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if (status === "in-progress") return "→";
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if (status === "blocked") return "✗";
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return "○";
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}
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function usage() {
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console.log(
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"Usage: pnpm work <rebuild-state|status|next|ready|blocked|dispatch|decompose|prd-ship>",
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);
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console.log(
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" dispatch Print the next dispatch plan (use --execute to invoke sandcastle; loops by default — bound with --once / --max-tasks N)",
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);
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console.log(
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" decompose <prd-id> Decompose an approved PRD into epic + stories (use --execute to invoke sandcastle)",
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);
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console.log(
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" prd-ship <id> Flip a PRD's status to `shipped` (run after its epic completes)",
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);
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process.exit(2);
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}
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const cmd = process.argv[2];
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if (cmd === "rebuild-state") rebuildState();
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else if (cmd === "status") printStatus();
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else if (cmd === "next") printNext();
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else if (cmd === "ready") printReady();
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else if (cmd === "blocked") printBlocked();
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else if (cmd === "dispatch") {
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// dispatch.mjs handles its own --execute flag
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runDispatch(process.argv.slice(3)).catch((e) => {
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console.error(e);
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process.exit(1);
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});
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} else if (cmd === "prd-ship") {
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const exitCode = runPrdShip(process.argv.slice(3), {
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repoRoot: REPO_ROOT,
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workRoot: WORK_ROOT,
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});
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process.exit(exitCode);
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} else if (cmd === "decompose") {
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runDecompose(process.argv.slice(3), {
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repoRoot: REPO_ROOT,
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workRoot: WORK_ROOT,
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}).then((code) => process.exit(code));
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} else usage();
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