Files
agentic-dev-template/scripts/work/cli.mjs
Danijel Martinek edbc6a8fad feat(work): dispatch loops + auto-ticks state on approve
Previously the orchestrator ran exactly one implementer + reviewer pair,
printed "(Automatic state mutation by the orchestrator is v2.)", and
exited — the human had to tick the bullet, flip story status, rebuild
state, and re-invoke for every slice. V2 closes the loop:

- Parses the JSON the implementer + reviewer prompts ask the agents to
  emit (`parseAgentJson` — tolerates both ```json fenced and bare
  trailing { ... } shapes). The reviewer's `decision` and the
  implementer's `status` are the orchestrator's discriminators.
- On approve: ticks the bullet in `_story.md` and writes it back. If
  the story now has zero unchecked bullets, flips its frontmatter
  `status: in-progress → done`; if all sibling stories are also done,
  flips the epic's frontmatter the same way. Commits the mutation on
  the host as a separate `chore(work): tick/finish ...` commit so the
  implementer's slice commit stays clean. `_state.json` regenerates
  via the existing pre-commit `rebuild-state` hook.
- On reject: re-dispatches the implementer with the reviewer's notes
  appended to TASK_FILE_CONTENT, bounded by SANDCASTLE_MAX_ATTEMPTS
  (default 3). On the (max+1)th reject the loop exits 1 with the last
  notes printed.
- After every approved slice, calls findNextTask again and dispatches
  the next ready bullet — including across story boundaries (the
  state-builder treats any non-done story with satisfied deps as
  ready, so flipping story 01 to done unblocks story 02 automatically).
- Flags: `--once` (legacy single-slice behavior) and `--max-tasks N`
  bound the loop. Default is unlimited — matches the
  continuous-execution preference.

Auth/sandbox setup is now pulled out of the per-iteration path so the
loop reuses one sandbox across slices.
2026-05-13 19:43:11 +02:00

179 lines
6.3 KiB
JavaScript

#!/usr/bin/env node
/**
* pnpm work — CLI for the local work-system. Routes subcommands to their
* respective modules (state-builder, dispatch, decompose, prd-ship). Each
* subcommand module also exposes a `runCli(args)` entry point that this
* file calls directly; the sibling modules NEVER run as a side effect of
* being imported.
*
* Subcommands:
* rebuild-state Rewrites docs/work/_state.json from the current markdown
* status Prints a tree of all epics + their stories
* next Prints the first ready story (or "All done" / "Blocked: ...")
* ready Prints every ready story
* blocked Prints every blocked story + what each is waiting on
* dispatch Print the next dispatch plan; with --execute invokes
* sandcastle to run the implementer + reviewer pair.
* --execute LOOPS through every ready task by default;
* bound with --once or --max-tasks N. After each
* approved slice the orchestrator ticks the bullet,
* flips story/epic status if complete, and commits
* the state mutation as `chore(work): ...` on top of
* the implementer's slice commit.
* decompose <id> Validate an approved PRD + print the decompose plan;
* with --execute invokes sandcastle's decomposer agent
* to write the epic folder + per-story files
* prd-ship <id> Flip a PRD's status to `shipped` (run after its
* seed epic completes); --commits / --auto-commits
* optional; idempotent on already-shipped
*/
import fs from "node:fs";
import path from "node:path";
import { fileURLToPath } from "node:url";
import { buildState } from "./state-builder.mjs";
import { runCli as runPrdShip } from "./prd-ship.mjs";
import { runCli as runDecompose } from "./decompose.mjs";
import { runCli as runDispatch } from "./dispatch.mjs";
const __dirname = path.dirname(fileURLToPath(import.meta.url));
const REPO_ROOT = path.resolve(__dirname, "..", "..");
const WORK_ROOT = path.join(REPO_ROOT, "docs", "work");
const STATE_FILE = path.join(WORK_ROOT, "_state.json");
function rebuildState() {
const state = buildState(WORK_ROOT);
fs.writeFileSync(STATE_FILE, JSON.stringify(state, null, 2) + "\n");
console.log(
`Rebuilt ${path.relative(REPO_ROOT, STATE_FILE)} with ${Object.keys(state.epics).length} epic(s).`,
);
}
function printStatus() {
const state = buildState(WORK_ROOT);
const epicIds = Object.keys(state.epics).sort();
if (epicIds.length === 0) {
console.log("No epics found under docs/work/.");
return;
}
for (const epicId of epicIds) {
const epic = state.epics[epicId];
const storyIds = Object.keys(epic.stories).sort();
const storyTotals = storyIds.reduce(
(acc, sid) => ({
total: acc.total + epic.stories[sid].ac_total,
done: acc.done + epic.stories[sid].ac_completed,
}),
{ total: 0, done: 0 },
);
const epicMark = mark(epic.status);
console.log(
`${epicMark} ${epicId}${epic.title} (${storyTotals.done}/${storyTotals.total} tasks done)`,
);
for (const sid of storyIds) {
const s = epic.stories[sid];
console.log(
` ${mark(s.status)} ${sid} (${s.ac_completed}/${s.ac_total}) — ${s.title}`,
);
}
}
}
function printNext() {
const state = buildState(WORK_ROOT);
if (state.ready.length === 0) {
if (state.blocked.length > 0) {
console.log("No ready stories. Blocked:");
for (const b of state.blocked) {
console.log(
` ${b.epic} / ${b.story} — waiting on: ${b.waiting_on.join(", ")}`,
);
}
} else {
console.log("All epics + stories are done. ✓");
}
return;
}
const r = state.ready[0];
console.log(`${r.epic} / ${r.story}${r.title}`);
console.log(` (use \`pnpm work ready\` to see all ready stories)`);
}
function printReady() {
const state = buildState(WORK_ROOT);
if (state.ready.length === 0) {
console.log(
"No ready stories. Run `pnpm work blocked` to see what's waiting on what.",
);
return;
}
console.log(
`${state.ready.length} ready stor${state.ready.length === 1 ? "y" : "ies"}:`,
);
for (const r of state.ready) {
console.log(` ${r.epic} / ${r.story}${r.title}`);
}
}
function printBlocked() {
const state = buildState(WORK_ROOT);
if (state.blocked.length === 0) {
console.log("No blocked stories.");
return;
}
console.log(
`${state.blocked.length} blocked stor${state.blocked.length === 1 ? "y" : "ies"}:`,
);
for (const b of state.blocked) {
console.log(` ${b.epic} / ${b.story}${b.title}`);
console.log(` waiting on: ${b.waiting_on.join(", ")}`);
}
}
function mark(status) {
if (status === "done") return "✓";
if (status === "in-progress") return "→";
if (status === "blocked") return "✗";
return "○";
}
function usage() {
console.log(
"Usage: pnpm work <rebuild-state|status|next|ready|blocked|dispatch|decompose|prd-ship>",
);
console.log(
" dispatch Print the next dispatch plan (use --execute to invoke sandcastle; loops by default — bound with --once / --max-tasks N)",
);
console.log(
" decompose <prd-id> Decompose an approved PRD into epic + stories (use --execute to invoke sandcastle)",
);
console.log(
" prd-ship <id> Flip a PRD's status to `shipped` (run after its epic completes)",
);
process.exit(2);
}
const cmd = process.argv[2];
if (cmd === "rebuild-state") rebuildState();
else if (cmd === "status") printStatus();
else if (cmd === "next") printNext();
else if (cmd === "ready") printReady();
else if (cmd === "blocked") printBlocked();
else if (cmd === "dispatch") {
// dispatch.mjs handles its own --execute flag
runDispatch(process.argv.slice(3)).catch((e) => {
console.error(e);
process.exit(1);
});
} else if (cmd === "prd-ship") {
const exitCode = runPrdShip(process.argv.slice(3), {
repoRoot: REPO_ROOT,
workRoot: WORK_ROOT,
});
process.exit(exitCode);
} else if (cmd === "decompose") {
runDecompose(process.argv.slice(3), {
repoRoot: REPO_ROOT,
workRoot: WORK_ROOT,
}).then((code) => process.exit(code));
} else usage();