# Veect — Product & Design Specification _v1.0 · July 2026 · covers `Veect.dc.html` (interactive prototype), `Veect Landing.dc.html`, and `veect-codebase/` (React 18 · TypeScript strict · Tailwind · shadcn-style)_ _[Stored verbatim as project ground truth for the current design/prototype — founder-provided 2026-07-10. Companion: `veect-ui-gap-spec.md` for what is NOT yet in this design.]_ --- ## 1. Product **Veect is a design-system-native canvas.** A designer brings their own tokens and components; Veect composes screens from _only_ that system and exports production React that imports their real library. The three invariants everything hangs on: 1. **One runtime** — canvas, preview, isolation and export render the same tree through the same renderer. No "roughly how it'll look." 2. **0 unregistered elements** — AI output is whitelist-sanitized against the component registry; anything outside it is refused, never faked. 3. **Deterministic code** — same tree → same code, every time. Export imports the customer's library (`@solstice/ui` in the demo), never inlined clones. Demo fiction: the customer is **Solstice** (warm team-scheduling brand), with designer Maya (owner) and design engineer Devon (reviewer, owns the merge veto). --- ## 2. Brand & design language ### 2.1 Logo Typographic wordmark: lowercase **`veect`**, Instrument Sans 600, letter-spacing −0.035em, line-height 1, closed by a **square ink terminal** (the "vector point") sized ≈ 0.28 × font size, baseline-aligned, `currentColor`. No pictorial mark. Codebase atom: `Logo size={n}`. ### 2.2 Color — chrome tokens Color belongs to the customer's canvas; the instrument is monochrome. The accent IS the ink. | Token | Light (default file value) | Dark | |---|---|---| | `--bg` / `--panel` | `#FCFCFB` | `#0E0E0D` | | `--raised` / `--chip` | `#FFFFFF` / `#F4F3F0` | `#161615` | | `--line` / `--line2` | `#E7E6E2` / `#CFCEC8` | `#262624` / `#3A3A37` | | `--t1` / `--t2` / `--t3` | `#161513` / `#63615B` / `#9A978F` | `#F4F4F2` / `#A6A6A1` / `#73736E` | | `--iris` (accent = ink) | `#161513` | `#F4F4F2` | | `--iris-dim` | `rgba(22,21,19,.06)` | `rgba(244,244,242,.09)` | | `--btn-ink` (text on accent) | `#FFFFFF` | `#0E0E0D` | | `--warn` / `--err` / `--live` | `#9A7B3F` / `#B05E5E` / `#5B7F5E` | `#C2A36B` / `#C97070` / `#8BA88E` | Amber (`--warn`) is reserved for AI-scope affordances (pick outline, scope chips, draw strokes) and the unmapped-component warning. The prototype ships **dark by default** (user preference); the codebase mirrors this (`index.html data-theme="dark"`). ### 2.3 Surfaces & elevation Flat. Radius **2px everywhere** in chrome (customer canvas keeps its own `radius-md` token). No floating shadows — separation is a hairline: popovers/menus use `box-shadow: 0 0 0 1px var(--line2)`. Canvas frames sit on the board with a 1px `rgba(0,0,0,.14)` ring. ### 2.4 Typography - **UI**: Instrument Sans 400/500/600 — 13px base, 11–12.5px controls. - **Labels**: Fragment Mono, 9–11px, uppercase, letter-spacing .06–.14em — all section headers, metadata, and "engraved" captions. - **Customer content**: the system's own font (demo: Bricolage Grotesque) — never used for chrome. - Scale discipline: chrome text never below 8px (activity-bar labels), canvas display type responsive per view (§6). ### 2.5 Iconography Hand-drawn 16-grid SVG, 1.5px stroke, round caps, `currentColor`. Set: chat (spark), layers, library, tokens, history, inspect (sliders), polish (spark-4), code (chevrons), pick (crosshair), draw (pen), eye / eye-off, mic. No icon fonts, no emoji. ### 2.6 Motion 120–450ms, `cubic-bezier(.2,.7,.2,1)`. Keyframes: `riseIn`, `popIn`, `fadeIn`, `lineFlash` (code sync), `nodePulse` (token ripple). Everything respects `prefers-reduced-motion`. ### 2.7 Voice Plainspoken, no hype, no emoji. Refusals teach ("You don't have a component for this yet"), fixes explain the _why_ in the user's own tokens. --- ## 3. Screens | Screen | Purpose | Key elements | | ----------------- | -------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------- | | **Sign in** | design-partner entry | email → straight through; SSO stubs; provisioning note | | **Home** | projects + systems | project grid (1 live + placeholders), search, Solstice system card (ramp, open tokens, re-import), "bring a design system" | | **Onboarding** | the re-theme reveal | two paths: paste tokens (parse → contrast checks) or 5-token quick path (brand, neutrals, radius, type, spacing) with live mini-kit; ends "Bring it to life →" | | **Editor** | the canvas (§4–5) | | | **Settings** | system + governance | token source card, component mappings ("merge bar"), craft standard picker, export defaults, plan, delete | | **Profile** | account | identity card, theme preference, workspace members (Maya/Devon), keyboard map, sign out | | **System update** | US-6 re-import | paste → diff (CHANGED/ADDED/REMOVED + swatches) → impact line → apply-with-undo → ripple | | **Landing** | marketing (§10) | | Navigation: project dropdown (top-left) is the hub — all projects, new project, export, copy TSX, import tokens, upload component, settings, profile, onboarding demo. Escape and outside-click dismiss. Avatar → Profile everywhere. --- ## 4. Editor anatomy ### 4.1 Top bar (36px) Wordmark · project dropdown · `✓ saved` · **view switcher** (centered: Desktop / Tablet / Mobile / ⧉ All) · Preview · **Export** (primary) · theme toggle ◐ · avatar. ### 4.2 Activity bar (44px, fixed left) Toggleable icon+label buttons, grouped by dividers: `✦ Chat` │ `Layers · Library · Tokens · History` │ `Inspect · Polish` │ `Code`. Click = open that panel/tab; click again = collapse. Active = `--iris-dim` chip. At overlay widths (<1000px) panels are mutually exclusive and float over the board. ### 4.3 Panels (resizable via edge-drag; « » collapse chevrons) - **Chat** (284px) — vertical AI thread (§7): bubbles, proposal Accept/Discard inline, refusal actions, model picker (haiku/sonnet), image attachments, scope chip. - **Board rail** (216px) — LAYERS: collapsible tree (caret-expand, double-click reveal), per-frame **variant chips** (§6); LIBRARY: 10-component base kit with mapping badges, isolation ◉, add +, drag-to-canvas, patterns, custom `.tsx/.jsx` upload; TOKENS: brand ramp + curated swatches + hex, radius stepper, type picker, neutrals, spacing base — every change ripples live (`nodePulse`); HISTORY: labelled steps, restore cursor (§8). - **Inspector** (244px) — selection card, ✦ Edit-with-AI (scoped), content/variant/weight/ tone/size controls, gap/pad steppers (system-scale steps), Tailwind utilities (collapsible; w/h/max-w/shadow/opacity selects + custom string), token bindings, FRAME settings (name, width ±80, **active view** line). Polish tab: §7.3. - **Code** (380px, dark `#161311` always) — file segs (`{Frame}.tsx` / `tokens.css`), line-numbered TSX with click-line→select-node sync and `lineFlash` on change; **edit mode** (toggle → syntax-highlighted textarea → apply parses back via the generated grammar, line-referenced errors); footer `prettier ✓ tsc ✓`. - **Isolation** (over board) — variant × state grid per component on a paper stage, real runtime, Esc exits. ### 4.4 Board Infinite surface: scroll pans, ⌘/ctrl-scroll zooms at cursor, two-finger pinch, drag empty board pans, background click deselects. Zoom cluster (− % + · fit · + frame · board backdrop toggle). Frames render as **view clusters** (§6) with a draggable name tab (`Home · 34 nodes · one codebase`). Selection = ink ring; hover = neutral ring; AI-target = amber ring. Tool pill (bottom-center): **Pick (V) · Draw (D) · Overlays (O) · Voice (stub)** — icon buttons with key hints. ### 4.5 Preview Full-screen overlay, real hover/focus states, active view's width fills the screen (mobile/tablet render as a centered device sheet). ### 4.6 Keyboard `⌘K` commands · `✦` focus composer · `⌘Z/⇧⌘Z` undo/redo · `⌘0` fit · `⌘1` 100% · `⌘±` zoom · `V/D/O` tools · `⌫` delete selection · `Esc` dismiss cascade (menu → modes → refusal → proposal → scope → selection). --- ## 5. Canvas node model `board → frame[] → (stack | card | heading | text | button | badge | input | avatar | image | divider | custom)*`. Layout via `dir/gap/pad/padX/padY/align/justify/maxW/bg` (4px scale). Content props per type; `tw` bag for curated utility classes. Frames carry `x/y/w/views/view`. IDs are stable; comment anchors and code-line mapping key off them. --- ## 6. Responsive variants — one tree, three widths - Views: **desktop** (frame's own `w`, default 1280) · **tablet 768** · **mobile 390**. - A frame renders every enabled view side by side (120px gap) — same children, so an edit anywhere updates every view. Captions (`tablet · 768`) label each block; the **active view** (drives preview, code, export width) is ink-highlighted. - Renderer responds to view width: row-stacks wrap ≤900, cards get flex-basis 240, display type steps down (xl: 54 → 44 → 34px) ≤900/≤480. - Switcher semantics: Desktop/Tablet/Mobile = show only that view + make it active; **⧉ All** = all three. Layer chips: label click = select frame + make active (opens frame settings); eye icon = show/hide that view (min 1). Cluster growth shifts right-neighbors by the width delta — clusters never collide. --- ## 7. AI, constrained ### 7.1 Compose Prompt → system prompt embeds the registry JSON (types + allowed props) + brand voice rules (one primary CTA per group, 4px spacing, no lorem). Response is sanitized: unknown type ⇒ **refusal**, numeric props clamped to scale, strings capped. Result stages as a **dashed ghost** on the active frame — Accept commits (history label `AI compose — accepted`), Discard drops. ### 7.2 Scoped edits Pick tool (V) or Inspector → "✦ Edit with AI": amber target ring + composer scope chip (`h1 · Scheduling…`), inline bubble at cursor, type-aware quick actions (punchier / shorter / demote / colorize ×n…). Edit proposals ghost beside the original and swap in on Accept. ### 7.3 Polish (the Impeccable pass) Ranked issues (HIGH/MED/LOW): weak hierarchy (display heading at 400), competing primary CTAs, off-scale gaps (`gap-[18px]` drift), uneven sibling padding, AA contrast failures (with measured ratios). Each: title — _why it matters_ — one-click fix **in the user's tokens**. Fix-all; empty state "Impeccable. Nothing to fix." Craft standard selectable in Settings (Veect default / Impeccable / custom DESIGN.md). ### 7.4 Refusal protocol Off-registry ask (3D globe, video, charts…) ⇒ "You don't have a component for this yet" - reason + **Compose from primitives** / Not now. Never generic markup. Models: Haiku 4.5 default, Sonnet 4.5 option; offline heuristics keep demos deterministic. --- ## 8. History Every mutation is a labelled step (`Add Button`, `Polish — Two primary actions`, `View → tablet`, `AI edit — accepted`…). History tab lists steps newest-first with age. Clicking restores that state and sets a **cursor**: newer steps dim (35%); the next meaningful edit truncates the dimmed trail. `⌘Z` walks steps; redo restores. --- ## 9. Code generation & round-trip | Canvas | Export | Notes | | ------------- | ------------------------------------- | --------------------------------------- | | heading/text | `
` + Tailwind | size/weight/tone classes, neutral ramp | | button | `