Sandcastle implementers run in git worktrees that contain only committed files, so every PRD referencing the spec was unreadable to dispatch agents while the bundle sat untracked in .proto/. The eight spec documents are copied verbatim (filenames preserved) from .proto/veect-product-docs/ and become the canonical source. The stray veect-product-docs.zip at the repo root was already removed before this change — that half of the task is a verified no-op. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016j8z4VHjedXDTjEDNg7qHK
268 lines
14 KiB
Markdown
268 lines
14 KiB
Markdown
# Veect — Product & Design Specification
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_v1.0 · July 2026 · covers `Veect.dc.html` (interactive prototype), `Veect Landing.dc.html`, and `veect-codebase/` (React 18 · TypeScript strict · Tailwind · shadcn-style)_
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_[Stored verbatim as project ground truth for the current design/prototype — founder-provided 2026-07-10. Companion: `veect-ui-gap-spec.md` for what is NOT yet in this design.]_
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---
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## 1. Product
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**Veect is a design-system-native canvas.** A designer brings their own tokens and
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components; Veect composes screens from _only_ that system and exports production React
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that imports their real library. The three invariants everything hangs on:
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1. **One runtime** — canvas, preview, isolation and export render the same tree through
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the same renderer. No "roughly how it'll look."
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2. **0 unregistered elements** — AI output is whitelist-sanitized against the component
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registry; anything outside it is refused, never faked.
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3. **Deterministic code** — same tree → same code, every time. Export imports the
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customer's library (`@solstice/ui` in the demo), never inlined clones.
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Demo fiction: the customer is **Solstice** (warm team-scheduling brand), with designer
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Maya (owner) and design engineer Devon (reviewer, owns the merge veto).
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---
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## 2. Brand & design language
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### 2.1 Logo
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Typographic wordmark: lowercase **`veect`**, Instrument Sans 600, letter-spacing −0.035em,
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line-height 1, closed by a **square ink terminal** (the "vector point") sized ≈ 0.28 × font
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size, baseline-aligned, `currentColor`. No pictorial mark. Codebase atom: `Logo size={n}`.
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### 2.2 Color — chrome tokens
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Color belongs to the customer's canvas; the instrument is monochrome. The accent IS the ink.
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| Token | Light (default file value) | Dark |
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|---|---|---|
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| `--bg` / `--panel` | `#FCFCFB` | `#0E0E0D` |
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| `--raised` / `--chip` | `#FFFFFF` / `#F4F3F0` | `#161615` |
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| `--line` / `--line2` | `#E7E6E2` / `#CFCEC8` | `#262624` / `#3A3A37` |
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| `--t1` / `--t2` / `--t3` | `#161513` / `#63615B` / `#9A978F` | `#F4F4F2` / `#A6A6A1` / `#73736E` |
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| `--iris` (accent = ink) | `#161513` | `#F4F4F2` |
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| `--iris-dim` | `rgba(22,21,19,.06)` | `rgba(244,244,242,.09)` |
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| `--btn-ink` (text on accent) | `#FFFFFF` | `#0E0E0D` |
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| `--warn` / `--err` / `--live` | `#9A7B3F` / `#B05E5E` / `#5B7F5E` | `#C2A36B` / `#C97070` / `#8BA88E` |
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Amber (`--warn`) is reserved for AI-scope affordances (pick outline, scope chips, draw
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strokes) and the unmapped-component warning. The prototype ships **dark by default**
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(user preference); the codebase mirrors this (`index.html data-theme="dark"`).
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### 2.3 Surfaces & elevation
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Flat. Radius **2px everywhere** in chrome (customer canvas keeps its own `radius-md`
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token). No floating shadows — separation is a hairline: popovers/menus use
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`box-shadow: 0 0 0 1px var(--line2)`. Canvas frames sit on the board with a 1px
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`rgba(0,0,0,.14)` ring.
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### 2.4 Typography
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- **UI**: Instrument Sans 400/500/600 — 13px base, 11–12.5px controls.
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- **Labels**: Fragment Mono, 9–11px, uppercase, letter-spacing .06–.14em — all section
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headers, metadata, and "engraved" captions.
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- **Customer content**: the system's own font (demo: Bricolage Grotesque) — never used
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for chrome.
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- Scale discipline: chrome text never below 8px (activity-bar labels), canvas display
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type responsive per view (§6).
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### 2.5 Iconography
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Hand-drawn 16-grid SVG, 1.5px stroke, round caps, `currentColor`. Set: chat (spark),
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layers, library, tokens, history, inspect (sliders), polish (spark-4), code (chevrons),
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pick (crosshair), draw (pen), eye / eye-off, mic. No icon fonts, no emoji.
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### 2.6 Motion
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120–450ms, `cubic-bezier(.2,.7,.2,1)`. Keyframes: `riseIn`, `popIn`, `fadeIn`,
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`lineFlash` (code sync), `nodePulse` (token ripple). Everything respects
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`prefers-reduced-motion`.
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### 2.7 Voice
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Plainspoken, no hype, no emoji. Refusals teach ("You don't have a component for this
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yet"), fixes explain the _why_ in the user's own tokens.
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---
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## 3. Screens
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| Screen | Purpose | Key elements |
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| ----------------- | -------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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| **Sign in** | design-partner entry | email → straight through; SSO stubs; provisioning note |
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| **Home** | projects + systems | project grid (1 live + placeholders), search, Solstice system card (ramp, open tokens, re-import), "bring a design system" |
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| **Onboarding** | the re-theme reveal | two paths: paste tokens (parse → contrast checks) or 5-token quick path (brand, neutrals, radius, type, spacing) with live mini-kit; ends "Bring it to life →" |
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| **Editor** | the canvas (§4–5) | |
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| **Settings** | system + governance | token source card, component mappings ("merge bar"), craft standard picker, export defaults, plan, delete |
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| **Profile** | account | identity card, theme preference, workspace members (Maya/Devon), keyboard map, sign out |
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| **System update** | US-6 re-import | paste → diff (CHANGED/ADDED/REMOVED + swatches) → impact line → apply-with-undo → ripple |
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| **Landing** | marketing (§10) | |
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Navigation: project dropdown (top-left) is the hub — all projects, new project, export,
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copy TSX, import tokens, upload component, settings, profile, onboarding demo. Escape and
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outside-click dismiss. Avatar → Profile everywhere.
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---
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## 4. Editor anatomy
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### 4.1 Top bar (36px)
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Wordmark · project dropdown · `✓ saved` · **view switcher** (centered: Desktop / Tablet /
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Mobile / ⧉ All) · Preview · **Export** (primary) · theme toggle ◐ · avatar.
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### 4.2 Activity bar (44px, fixed left)
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Toggleable icon+label buttons, grouped by dividers:
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`✦ Chat` │ `Layers · Library · Tokens · History` │ `Inspect · Polish` │ `Code`.
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Click = open that panel/tab; click again = collapse. Active = `--iris-dim` chip. At
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overlay widths (<1000px) panels are mutually exclusive and float over the board.
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### 4.3 Panels (resizable via edge-drag; « » collapse chevrons)
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- **Chat** (284px) — vertical AI thread (§7): bubbles, proposal Accept/Discard inline,
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refusal actions, model picker (haiku/sonnet), image attachments, scope chip.
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- **Board rail** (216px) — LAYERS: collapsible tree (caret-expand, double-click reveal),
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per-frame **variant chips** (§6); LIBRARY: 10-component base kit with mapping badges,
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isolation ◉, add +, drag-to-canvas, patterns, custom `.tsx/.jsx` upload; TOKENS: brand
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ramp + curated swatches + hex, radius stepper, type picker, neutrals, spacing base —
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every change ripples live (`nodePulse`); HISTORY: labelled steps, restore cursor (§8).
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- **Inspector** (244px) — selection card, ✦ Edit-with-AI (scoped), content/variant/weight/
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tone/size controls, gap/pad steppers (system-scale steps), Tailwind utilities
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(collapsible; w/h/max-w/shadow/opacity selects + custom string), token bindings,
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FRAME settings (name, width ±80, **active view** line). Polish tab: §7.3.
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- **Code** (380px, dark `#161311` always) — file segs (`{Frame}.tsx` / `tokens.css`),
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line-numbered TSX with click-line→select-node sync and `lineFlash` on change; **edit
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mode** (toggle → syntax-highlighted textarea → apply parses back via the generated
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grammar, line-referenced errors); footer `prettier ✓ tsc ✓`.
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- **Isolation** (over board) — variant × state grid per component on a paper stage, real
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runtime, Esc exits.
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### 4.4 Board
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Infinite surface: scroll pans, ⌘/ctrl-scroll zooms at cursor, two-finger pinch, drag
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empty board pans, background click deselects. Zoom cluster (− % + · fit · + frame ·
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board backdrop toggle). Frames render as **view clusters** (§6) with a draggable name
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tab (`Home · 34 nodes · one codebase`). Selection = ink ring; hover = neutral ring;
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AI-target = amber ring. Tool pill (bottom-center): **Pick (V) · Draw (D) · Overlays (O)
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· Voice (stub)** — icon buttons with key hints.
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### 4.5 Preview
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Full-screen overlay, real hover/focus states, active view's width fills the screen
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(mobile/tablet render as a centered device sheet).
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### 4.6 Keyboard
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`⌘K` commands · `✦` focus composer · `⌘Z/⇧⌘Z` undo/redo · `⌘0` fit · `⌘1` 100% ·
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`⌘±` zoom · `V/D/O` tools · `⌫` delete selection · `Esc` dismiss cascade (menu → modes →
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refusal → proposal → scope → selection).
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---
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## 5. Canvas node model
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`board → frame[] → (stack | card | heading | text | button | badge | input | avatar |
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image | divider | custom)*`. Layout via `dir/gap/pad/padX/padY/align/justify/maxW/bg`
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(4px scale). Content props per type; `tw` bag for curated utility classes. Frames carry
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`x/y/w/views/view`. IDs are stable; comment anchors and code-line mapping key off them.
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---
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## 6. Responsive variants — one tree, three widths
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- Views: **desktop** (frame's own `w`, default 1280) · **tablet 768** · **mobile 390**.
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- A frame renders every enabled view side by side (120px gap) — same children, so an
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edit anywhere updates every view. Captions (`tablet · 768`) label each block; the
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**active view** (drives preview, code, export width) is ink-highlighted.
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- Renderer responds to view width: row-stacks wrap ≤900, cards get flex-basis 240,
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display type steps down (xl: 54 → 44 → 34px) ≤900/≤480.
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- Switcher semantics: Desktop/Tablet/Mobile = show only that view + make it active;
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**⧉ All** = all three. Layer chips: label click = select frame + make active (opens
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frame settings); eye icon = show/hide that view (min 1). Cluster growth shifts
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right-neighbors by the width delta — clusters never collide.
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---
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## 7. AI, constrained
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### 7.1 Compose
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Prompt → system prompt embeds the registry JSON (types + allowed props) + brand voice
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rules (one primary CTA per group, 4px spacing, no lorem). Response is sanitized: unknown
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type ⇒ **refusal**, numeric props clamped to scale, strings capped. Result stages as a
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**dashed ghost** on the active frame — Accept commits (history label `AI compose —
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accepted`), Discard drops.
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### 7.2 Scoped edits
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Pick tool (V) or Inspector → "✦ Edit with AI": amber target ring + composer scope chip
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(`h1 · Scheduling…`), inline bubble at cursor, type-aware quick actions (punchier /
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shorter / demote / colorize ×n…). Edit proposals ghost beside the original and swap in
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on Accept.
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### 7.3 Polish (the Impeccable pass)
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Ranked issues (HIGH/MED/LOW): weak hierarchy (display heading at 400), competing primary
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CTAs, off-scale gaps (`gap-[18px]` drift), uneven sibling padding, AA contrast failures
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(with measured ratios). Each: title — _why it matters_ — one-click fix **in the user's
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tokens**. Fix-all; empty state "Impeccable. Nothing to fix." Craft standard selectable
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in Settings (Veect default / Impeccable / custom DESIGN.md).
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### 7.4 Refusal protocol
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Off-registry ask (3D globe, video, charts…) ⇒ "You don't have a component for this yet"
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- reason + **Compose from primitives** / Not now. Never generic markup. Models: Haiku 4.5
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default, Sonnet 4.5 option; offline heuristics keep demos deterministic.
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---
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## 8. History
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Every mutation is a labelled step (`Add Button`, `Polish — Two primary actions`,
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`View → tablet`, `AI edit — accepted`…). History tab lists steps newest-first with age.
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Clicking restores that state and sets a **cursor**: newer steps dim (35%); the next
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meaningful edit truncates the dimmed trail. `⌘Z` walks steps; redo restores.
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---
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## 9. Code generation & round-trip
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| Canvas | Export | Notes |
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| ------------- | ------------------------------------- | --------------------------------------- |
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| heading/text | `<h1–h4>/<p>` + Tailwind | size/weight/tone classes, neutral ramp |
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| button | `<Button kind size>` | `variant→kind` rename shown in mappings |
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| card | `<Card>` | pad/gap classes |
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| input | `<TextField label placeholder />` | |
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| avatar | `<Avatar name />` | |
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| badge | `@veect/base-kit` fallback + TODO | until mapped — "map now" chip |
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| stack | `<div>/<nav>` flex classes | |
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| image/divider | semantic HTML | |
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| custom upload | real `import X from "./components/…"` | props sniffed from source |
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`tokens.css` generates from the live system. The **edit-mode parser** accepts exactly
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this grammar back (line-referenced errors otherwise) — the grammar runs both ways.
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Export dialog: honest file tree, `npm i && npm run dev`, copy `{Frame}.tsx`, fidelity
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badge. Guarantee line: _deterministic — same tree, same code_.
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---
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## 10. Landing page
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Carbon-mono flat (same language). Sections: fixed nav (scroll-spy underline, blur on
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scroll) · Hero ("Your system in. Real React out.", masked line reveal, magnetic CTAs,
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live 5-token kit demo with 3D tilt) · proof strip (0 unregistered / <10% LOC / <20 min)
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· three-pillar wedge · graceful-refusal chat (typewriter) · code panel (staggered lines)
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· Polish demo (run/undo on a Solstice card) · CTA. Left ruler tracks scroll. GSAP +
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ScrollTrigger, all reduced-motion-safe.
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---
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## 11. Codebase map & seams
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See `veect-codebase/README.md` for the atomic-design map (config / engine / store /
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hooks / ui / atoms / molecules / organisms / templates / pages), product invariants,
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and **Handoff notes** — the deliberate seams: model bridge (`engine/ai.ts#complete`),
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export zip, placeholder projects, auth, persistence. Board substrate: React Flow
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(`@xyflow/react`, MIT) — frames as custom nodes, zustand as single source of truth.
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Pre-flight: `npm run typecheck && npm run lint`.
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